Wiki
Classes & Jobs
Every side of the law is a job. The city needs all of them.
Classes
Civilian — the free life: work, trade, fish, or turn to crime. Police — keep the city honest: tickets, arrests, register collection convoys. Both classes level up separately; class levels grant bonus max health. Changing class costs $100, changing skill $50 (from the settings menu, which takes you back to avatar selection).
The skills
| Skill | Class | What you do |
|---|---|---|
| Driver | Civilian | Supply runs (/delivery) that restock the city's shops — treasury-funded fares, $15–40 a run. |
| Medic | — | Revive downed players — instantly with a defibrillator, or a 12-second field revive without. $200 a revive. |
| Doctor | Civilian | Heal the wounded ($15 per heal) and treat disease. A Doctor License makes you the reliable cure when an outbreak hits. |
| Mechanic | Civilian | Fix broken bicycles ($100 house call) and run a mobile fuel service. A Mechanic License unlocks the hot-car grey market. |
| Officer | Police | Tickets, arrests ($250), bribes if you're that kind of cop, and register collection runs. |
| Dealer | Civilian | Buy low, sell high — player-to-player trade (/offer) across the 24/7, weapons and car shops, plus supplying ammo to on-duty cops. |
| Con Artist | Civilian | Pickpocketing and carjacking. High risk, capped rewards, constant heat. |
| Burglar | Civilian | Shop robberies and carjacking — the loot-bag-and-getaway life. |
| Encounter Specialist | — | Combat-focused: bounty and hit contract work. |
Civilian licenses
Buy a profession license at City Hall (/buylicense [skill]). A license is a
scarce premium credential: it lets you practice that profession on any skill and unlocks
the profession's premium loop.
| License | Unlocks |
|---|---|
| Driver ($5,000) | Drive cars on any skill, run license-gated /delivery supply runs, and earn a 5% cut chauffeuring a cop. |
| Dealer ($750) | Sell to players and buy at scaling discounts (5%→10% across the 24/7, weapon and car shops). Unlicensed dealers get a flat 4% and can't sell. |
| Doctor ($1,200) | The only 100%-safe cure in an outbreak — revive & cure downed carriers with no risk. Unlicensed medics have a 60% chance to catch the disease themselves. Heal on any skill. |
| Mechanic ($800) | The hot-car grey market — buy stolen cars from thieves (/acceptcar), then chop them or let the owner buy them back. Do mechanic work on any skill. |
Hot jobs — scarcity pays
The fewer players working a role, the more that role earns. If you're the only medic online,
your revives pay 2×. The multiplier scales down as more players take the job
(1 worker → 1.5×, 2 → 1.25×, 3 → 1.1×). Check /jobs any time to see which roles are hot —
the 🔥 badge on your HUD means your current job is in demand right now.
Skill XP
Every job action earns skill XP — deliveries, revives, arrests, repairs, sales, catches. Higher skill levels improve your job's rates (a Level 10 Driver earns 1.5× fares; higher-level thieves succeed more often). Your class also levels alongside, granting permanent bonus max HP.
Middle-mouse skill actions
Your skill's signature action is on Middle Mouse — medics revive the downed, mechanics fix the nearest bike, officers ticket (or arrest, while aiming), thieves pickpocket, and a wanted player can offer a cop a bribe. One button, context-aware. See Controls.