Wiki
Getting Started
Your first hour in the Creek.
Your first spawn
When you enter the city you pick a class (Civilian or Police), a skill (your job — see Classes & Jobs), and a character. You can change all three later from the in-game settings menu (⚙, top-right) — changing costs a small fee, so pick something you want to try for a while.
What you start with
- $750 cash — about an hour of survival plus a small tool. Money runs out; jobs don't.
- A pistol and 3 boxes of ammo — the Creek is not a peaceful place.
- Your legs — everyone walks until they earn a bicycle. Playtesters:
/redeem CREEKBIKEgrants a free one.
Hunger — your first recurring bill
Hunger climbs constantly. Keep food in your inventory and you'll auto-eat when hungry; run dry and you'll starve down to zero health. Cheap raw fish keeps you alive; burgers are the comfortable option. Staying well-fed slowly regenerates health. Budget roughly a tenth of your income for food — it's the city's universal tax.
Earning your first real money
- Delivery runs (Driver skill):
/deliverygives you a pickup and drop with GPS — each run pays $15–40 and restocks the city's shops. - Fishing: buy a rod and permit at the 24/7, find the fishing area,
/fish, sell your catch back at the store. - Check
/jobs— jobs nobody is doing pay up to 2× more (look for the 🔥 hot-job icon on your HUD).
Don't get caught
Crime pays, but every crime raises your heat. At low heat police ticket you; at high heat you get a warrant — arrest means jail time and bail. Getting caught is the only sin. See Crime & The Law before you try anything ambitious.
If everything goes wrong
You don't die instantly in Creek211 — you go down and bleed out over 60 seconds.
/medic calls every on-duty medic and routes them to you with GPS. /giveup respawns
you immediately (hospital fees apply). See Survival & Medical.
/jobs for what the city is missing → get rich.