Wiki
Vehicles
Everyone starts on foot. Legends drive a Nyx.
The bicycle LIVE
The people's vehicle: $2,000 at the dealership, summon it with B, store it again when done. You can even fire one-handed weapons while riding — within a frontal aim cone, pistol only, GTA-bike style.
Bikes take crash damage. Wreck it enough times and it breaks — a broken bike can't be ridden. Three ways back on the road:
/fixbikeat the garage — cheap ($40), but you're walking it there./mechanic— pings every on-duty mechanic and routes them to you with GPS.- A mechanic's
/fixhouse call — $100 to them, no walk for you.
Cars — the luxury ladder UNLOCKING
Nineteen models from the humble Tiny ($9,000) to the Nyx ($90,000) — and in Creek211, price buys performance. Every model has its own acceleration, top speed, handling, braking, durability and weight. Some highlights of the ladder's character:
| Car | Price | Character |
|---|---|---|
| Tiny | $9,000 | Nimble city runabout — easy to park, easy to total |
| Adonis | $17,500 | The balanced all-rounder |
| Tlaloc | $36,000 | The ram tank — wins every collision it starts |
| Solaris | $70,000 | Track racer — blistering speed, glass bones |
| Vulcan | $80,000 | Supermuscle — the rare fast and heavy option |
| Nyx | $90,000 | The supercar king. If you see one, someone grinded for it. |
Cars are bought at the dealership, summoned at any Garage (/summon) or airdropped anywhere
(/airdrop, consumes a charge). Lock yours with /lock — and consider the
Fingerprint Sensor upgrade, which halves a carjacker's odds.
Fuel UNLOCKING
Cars don't run for free. Every model has a fuel tank (35–70 L by model); burn scales with speed. The blue bar under your car's health is fuel — it tints red on the last quarter. An empty tank still steers and coasts, but the engine's done.
- Fuel stations — park inside, stay in the car, and the pump fills you at $3/L while you pay live.
- Mechanic mobile fuel — mechanics carry a 50 L portable tank and sell roadside at $4.50/L. Stranded with no fuel? A mechanic is your rescue.
Car theft & recovery
Locked cars can be carjacked, stolen cars get fenced, and owners recover them for at most 5% of the car's price — nobody loses a $90k car to a $2 crime. The full rules live in Crime & The Law.